Last week I was in Montreal visiting old haunts including
among them the Salon de Musique at Place des Arts. This is the concert hall where I first experienced symphonic
music and I fondly recall throwing red roses on stage decades ago– in the
company of men wearing white tuxedos.
My most recent experience was entirely different but equally
heady: l'Odyssée 2016, Musicale du Jeu Vidéo. I had expected that the event might be similar to ones
mounted by Video Games Live and I was wrong. There was no Internet celebrities, costumed performers or
musical stunts with blindfolds.
This was music pure and simple performed by the Montreal Orchestra
Company. Lush, big sounds worthy
of the epic, heroic music produced by a radiant orchestra who clearly enjoyed
every moment on stage. The
delicious hook was that the vast majority of the music had been composed in
Montreal– all of it for the international video game market.
"How had Montreal become a Mecca for the video game
industry?" I wondered. There
are currently approximately 30 game developers, with Ubisoft alone employing
2,700 workers. Curious, I did a
little digging.
When the global economy unfolded it took with it many jobs
from North America such as the textile industries that had been a significant
presence in Montreal. That absence
meant empty vintage industrial buildings and an alarming vacancy rate in the
city's housing of 25%. Ubisoft
originally had wanted to set up an office in New Brunswick but eventually was
sold on Montreal as a city with a reputation for being cosmopolitan, creative
and - most importantly- generous with incentives. Quebec lobbyist Sylvain Vaugeois went to the provincial
government 20 years ago because he knew that it was interested in job creation
in the high tech fields. He
proposed that the government offer $2,500 per job but the P.Q. declined. Undaunted, he went to France to
approach Ubisoft and sell them on Montreal as their North American office. They were keen but wanted the
incentives Vaugeois described.
Eventually, it was leaked to the press, which in turn
basically shamed the P.Q. for potentially missing the opportunity. Cap in hand, the provincial government
went to their federal counterparts and a deal was hatched. The feds kicked in $1,000 per job if
the P.Q. contributed $1,500 and the rest is history. After Ubisoft opened up in the Peck Building, the Mile End
district was revitalized and other video game companies followed turning
Montreal into the hub it is today.
I will admit that the crafting of an ethical business deal intrigues me. Identifying opportunities, finding partners, carving out the benefits and hammering down the details is, in my opinion, a creative act.
I will admit that the crafting of an ethical business deal intrigues me. Identifying opportunities, finding partners, carving out the benefits and hammering down the details is, in my opinion, a creative act.
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